Saturday, 27 July 2013

Game development - Done for now!

As some of you may know, I've been busy developing a role-playing game called The Outcasts - A Cyber Tale. The project has reached a relatively mature state, but I have decided to stop working on it for now. I plan on porting the game to Android later and then releasing it as well as the source code.



I've had some requests for the source code a few weeks ago, but unfortunately I will not be releasing it just yet. For those who are interested, you can find more information on the current game state here.

Saturday, 30 March 2013

Game dev Log: Slowly getting there...


It has been raining in town for the past couple of days. This has been particularly good, since I got to spend much time on designing (and programming) my game project.

So far I have created a huge pile of graphics items in Photoshop CS6. To be honest, I get carried away sometimes when I'm playing on the canvas. I think most art that I've created is good enough for what I need, but I've already decided that once the game is mature I'll spend some days polishing the graphics.
 

Tuesday, 26 March 2013

CW Game Dev Log

It has been a long day, but I have made a fair amount of progress. I have planned out the game map as well as the initial storyline that will be followed in the first few stages of the game. I have also started programming the user interface of the game.

Wondering what image is located to the left? Well, it is one of the first versions of Claire as a 3D model. If you read my previous posts, you will notice that it corresponds with my lame drawing. She will definitely change a lot in the coming time, but at least I have something to work with for now.


The world map ended up being very large, so I decided to divide the map into 4 main regions/quarters. I have attached the first revision of the starting region below (many locations and details are missing). As time progresses I will enhance the graphics. Expect many changes...

The storyline is coming along quite nicely. I have to stop myself from writing too much every now and then. I'd like to implement a deep and interesting storyline since I believe that games are much like stories that are being told interactively. Of course it's not to true for all games, but for a great deal I believe it is. Anyway, here is my first revision of the starting region.

Monday, 25 March 2013

Today's dev update

Today I spent my spare time trying to create some of the main game content for Claire Wondercast. I have created some animated graphics for the game and I wrote a small program in Qt to test all my graphics in the way that it will be used in-game. For the most part I realized that my animation skills are a bit rusty...

I have also given cartography a go in Photoshop when I tried to quickly create a world map which will be used to provide level info and deepen the storyline. Unfortunately my first attempt came out a little crappy, but I'm now working on something much better. You can see my first (dull) map attempt below.

Claire Wondercast: First concept art

I have decided to jump in and give the game project a codename. Without any further discussion, welcome to project Claire Wondercast!

The game will be centered around the young elemental mage Claire Wondercast who undergoes dangerous adventures as she tries to rid a world (Name and history needed) of evil monsters (for some reason I have yet to come up with). Here is my first rough sketch of Claire:

Initial Game Idea

Yesterday I started to plan the overall game concept. The player will be in charge of a Mage/Wizard girl who is yet to be named. At the moment she only exists in a few rough sketches that I have drawn. The player movement will be limited to the bottom part of the screen while the enemy monsters will ascend to the player from above. I have attached a simple image of what the overall concept will look like below. Note that the graphics will look much better!

I feel that something big is still missing to brake the mediocrity, but unfortunately I haven't been able to come up with anything. The game will be pretty much 2D, but I'll be implementing the graphics as to look like a 3D isometric game.

Wednesday, 20 March 2013

Game Creation Time!

One of the many perks included in studying computer engineering is that you get the chance to work on exciting projects. Yesterday we got our project assignments for this semester's main programming subject in C++. In short - we have to create a multiplayer video game using the Qt framework!